I personally have used dwarf, but an Elf probably works the best due to "Flesh Sacrifice" skill. Impalement – slow enemies and force them to moveįortify – great skill if you will get GeomancerĬontamination – if you used rain and need poison surfacesĪs I mentioned this build does not deal heavy damage, but if you prefer some role-playing and an interesting approach, this can spice things up. You can then kill the target fastĪdditional skills based on preferred game style Nether Swap – based on situation can have similar effect as Teleportįire Brand – buff allies for more fire damageįlay skin – greatly lowers enemy resistance. Venomous Aura – gives poison damage to allies and your totems Teleportation – great skill which helps your mages, use it to cluster enemies in one groupĭominate Mind – Charm an enemy which you can utilize to help you or safely damage him.Įvasive Aura – same as Uncanny evasion but works for whole party, use it at start of the fight Uncanny evasion – can help a party member in dire situation to avoid almost all attacks Tentacle Lash – if an enemy is without armor and has a melee or ranged weapon this nullifies most of his attacksĬhicken Claw – great skill to immobilize enemy for two turns, you can get close to them thanks to The Pawn skill Great skill which benefits yor damage dealing companions. Haste – gives 1 additional action point for 2 turns. Peace of Mind – a major skill, which buffs companion damage output it is a must. Searing Daggers – can create fire surfaces, if you companions use Elemental Affinity talent and deal burning damage to enemies.įrost Armour – at the start of the fight you can increase survivability of your companion if you know he will be target for many attacks Ignition – if you have Fire dealing companions you can easily lower enemy fire resistances by -15% for one action point Rain – if you have a companion which uses Hydrosophist skills to deal damage, you can help him, by creating water surfaces at the start of the fight This makes you extremely versatileĪdrenaline – a must skill which gives you 2 more action points. The skills which I recommend using will be explained below.Įlemental totem – your main damage dealing skill, you can change the damage which you deal based on the surface which you summon it. After this you can continue investing more to Summoning. First you should invest 1-2 points to these abilities: Scoundrel, Aerotheruge, Pyrokinetic, Hydrosophist, Polymorph and Geomancer. Your main skill is Summoning, however, you will play a major support role due this, I would suggest invest sparingly at summoning at the start (2 points should be enough). Spider Kiss – you will gain this talent from Dorotya:, choose the Dragon option which will give you more Wit. Torturer - if your party for example has heavy poison/fire damage dealing companions this can help greatly. The Pawn – allows you to be more nimble and position yourself better to buff allies, summon totems, etc.įar Out Man – you will be able to use your buffs, ailment statuses and totems further away.Īll skilled up – as you will be doing a lot of buffs and positioning, this talent gives you a great bonus Mnemonic – temporary talent until you will have more Memory. As this builds priority is not dealing damage you can spare some of the slots for increased loot Tip: I would suggest going for Lucky Charm equipment also. So it can either be strength, intelligence or finesse. Of course you will need equipment but you should invest only in points which allow you to wear better equipment which increases summoning skill. The reason for this is that your aim is to start the fight as soon as possible and survive in the heat of battle. Your main attributes in which to invest are Memory, Wits and Constitution. I would say the totem build is a decent success, however, it shines only when there are other party members as you are not able to deal huge amounts of damage and will mostly concentrate on positioning, buffing and adding statuses This resulted in more of a role playing build rather than maximum DPS. I decided not to use incarnate and to maximise totem use. I wanted to try out something a bit different - a totem build.
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